Skip to main content

All Hands 2016: MozLondon, A recount

#MozLondon : Mozilla All Hands 2016

I recently had the opportunity to take part in Mozilla All Hands 2016 (a.k.a #MozLondon). Mozilla All hands. All Hands are bi-yearly events of Mozilla where all the paid staff from different teams around the globe meet with each other along with a handful of invited volunteers to disscuss about future projects and get some work done!
This year it was in London and just immediately before Brexit (I actually didn't even know about it before I went there). It was a work week, so essentially the event spanned from Monday to Friday. I arrived at LHR on Monday morning, and then there was the awesome Heathrow Express which took me to Paddington, just a 7 mins walk away from Hilton Metropole where I was staying with a bunch of other people. The event started with all of us having an evening orientation familiarizing us with rules and regulations along with Code of Conduct(that turned out to be really important later on...). 
Tuesday started with a Planery. Which you can see if you are logged in. Talking about planery, our new Dr. Who


And in short this is what a All Hands look like



We also had a short video about what our achievements were. Which you can see the here in it's full glory or just a snippet


The real fun started from next day. As you could see from the schedule it was pretty packed up. And my invitation was from Mozilla Connected Devices - WebVR team. So we all had our plates full. I started with attending a design thinking process and straight took a dive into a connected devices hackathon.

But before we get into it, we had a lovely meet with our Mozilla TechSpeakers team and ended up taking a lunch selfie!


Now diving back to Connected Devices and WebVR. Where people were busy making Steampunk hats and virtual computers...



I though was working on something much less...flashy. But I managed to finish up mixing javascript face detection with WebVR and voile! You could now interact with WebVR objects floating in the sky with your hands. Interactive Augmented Reality a-la-carte. I was so happy that I literally bounced a couple of times. If you want a demo head over here!

Do note, you will need Firefox Nightly installed in an android device to actually play with it. Theoretically it should work fine in Chrome too but Chrome now does not allow getUserMedia (the api I am using to access camera) to work from no https domain. And my test server is....http.

Also if you want to poke around. Head over to my github repo (index3 is your friend).

With that in hand we headed over to our end SteamPunk party!
Oh and before that a Connected Devices selfie...


The steam punk arty was awesome and I got to hangout with some of my very dear friends whom i don't get to meet very often.

Of Course you need Captain Rogers to rock a party
Of Course we have Rosana!

Nothing would have worked out properly without Havi!

the best team ever! 
And of course

Don't mess with us!
And did I forget

Thats Thunderbird and Foxylady in our hand if you are wondering...

And how can it end without our Foxy!
Overall it was a great experience. And I am glad I got some work done. even though it's very half baked, it works!

I enjoyed every bit of the week. It is amazing to see how much you can accomplish just by sitting in the same table with others and working compared to working remotely and clarifying doubts over irc/email.

Meet the new Dr.

And nothing ends when you don't come out of a TARDIS!

Popular posts from this blog

LibrePlanet 2017: Liberating your open source experience

LibrePlanet is a yearly gathering of free software activists, users, and contributors—and, it's my favorite conference of the year. Here's why.
LibrePlanet is run by the Free Software Foundation, and has steadily evolved from a yearly members' meeting with presentations from staff and board members to a full blown two-day conference with speakers and attendees from all over the world. The event brings people who care about free software together to talk about the future of the movement, address current challenges, and celebrate successes.
Prelude I was invited to give a talk at LibrePlanet 2017 on 25th March at MIT, in Cambridge, Massachusetts representing Mozilla as a Tech Speaker. I reached Boston on 25th early morning. Around 1 AM. The journey itself was awesome till I realized that you don't get Uber or Lyft at Boston Airport.

Not that the apps don't function there. They work! Just no driver will be ready to pick you up from Airport at that time. After trying t…

Maximum Call Stack size exceeded: My mishap with nodejs and MongoDB

Working with nodejs is always an adventure and mix MongoDB with it, and it becomes very interesting for a nodejs enthusiast like me.

While working on a pet project involving Native MongoDb driver and nodejs I encountered a weird problem.

RangeError:MaximumcallstacksizeexceededAs usual my first thought was to Google out what I was facing and googling it out led me to the following to links.RangeError: Maximum call stack size exceededCalling Model.collection.save() RangeError: Maximum call stack size exceeded Also In some posts in MongoDB’s forum I saw that peoples said saving in `process.nextTick` or wrapping the call function in `parseInt` will also fix the problem, but it most certainly didn't work for me.So I started digging in on my own and soon enough found the reason.

If you’re trying to save a document and saving process somehow exited with an RangeError: Maximum call stack size exceeded exception, it’s related to what you want to save in the database. I had this problem a…