Skip to main content

DeveloperWeek 2017 and a trip among Bay Area developers


I recently had a chance to present at DeeveloperWeek conference in San Francisco. According to DeveloperWeek, it is the largest developer conference with 8000 attendees and hence I was pretty excited to represent and present Mozilla and talk about WebVR there.

The conference took place in Pier 27. I had never been to a pier before so it was little weird to find actually a full blown conference building in a pier. My talk was on the second day of the conference and at 9 A.M slot (I really hate morning slots). That gave me chance to go around the conference and look at other talks in the first day, also roam around the expo, talking to different people getting an idea of the audience. I couldn’t quite justify the 8000 developer claim, but the conference definitely was big, sprawled on two floors. They had it divided among topic categories, my talk was part of the VR & AR section. But in real physical location it did not seem to make much difference. The talk’s were being held in specific stages which were sprawled among the very big open space and in between having different booth of companies.


Though this setup allowed a lot of people to notice the stages, it also meant that there was enough ambient noise to interrupt the talk if you had too much audio-visual. I noted this and also marked out where I was supposed to deliver the talk, Pavilion 3 which turned out to be a big room in itself and I felt a little relief that I will not get interrupted by ambient noises. Which, was not really true.
On the day of talk, I decidedly started early. At 7:15 to reach much before time (for a change). I was staying across the bridge, and decided even if I consider the traffic on bay bridge I still should be able to reach by 8, considering Lyft and Google Maps showed me it as a 20 minutes distance. How wrong I was. So after some frantic texts between me and the space wrangler where she kept assuring me they will handle the space for me if I am late, I managed to barely reach the venue at 8:59 AM. So much for me being early. While getting out of my Lyft and dashing for the venue, I heard a familiar voice calling my name. That was Michael! He came all the way from Mozilla Mountain View office to attend my talk! A minute or two later when I was plugging in my laptop for the talk I also saw Sandra from Mozilla SFO to enter the pavilion for the talk. I was so happy and that worked as a confidence booster for me.
Just after the talk
undefined
I eventually started the talk mostly on time and it went great including most of the demos (I need to come up with a better way to show that spotify demo). Sandra was so kind to snap a few pictures of me.


Later that day I was catching up with the people who attended my talk and I realized the prevalent concern among the VR netizens were
  • Lack of way to traverse form a VR scene to other one (Resource)
  • A way to find and discover reliable and reusable components for Aframe (A-Frame Registry)
  • Concern about cross platform (Resource)
  • Questions regarding browser compatibility and how to keep up to date (webvr rocks)

I have hyperlinked the resources with the questions above which will take you to the answers I generally provided them.

One general opinion was that since most of my demo’s were geared towards mobile in Google Cardboard, I could only talk about the interactive demos, but couldn’t actually show them. A suggestion I plan to address in at least some of my future talks.
And that’s how I wrapped up the DeveloperWeek 2017. Of course I hanged around at the pier a few more hours to get a shot of how the city looks from the pier.





And how can my trip get completed without once going to Mozilla SFO office and meeting with Diego, trying out some Mozilla VR gear and having a sneak peak at A Saturday Night in WIP mode. It will very soon be released and you can have a blast at that time!
Me with Diego on top of Mozilla SFO office

Popular posts from this blog

VR For Everyone: When you get to play and teach WebVR

This blog is pretty late to the party. But recently I have been having quite some fun with tinkering with WebVR. What started for me initially with mozVR and then standardized into WebVR changed completely when aframe came into the picture!

So let me back off a little bit. WebVR started as an entry pint of browsers coming into play where we could get VR content from directly browser. Just imagine writing a game or environment in javascript,html as a webpage and use your phone/occulus rift and you get transported in virtual reality! How cool is that? No need to use other software, no platform restrictions. As long as you have a browser and an internet connection, you are good to go! However that didn't pan out so well due to how you create them. The only way to properly utilize it was to use WebGL and libraries like three.js. All of this changed when Mozilla released aframe on 16th December 2015. From the aframe team 
A-Frame makes it easy for web developers to create virtual real…

Maximum Call Stack size exceeded: My mishap with nodejs and MongoDB

Working with nodejs is always an adventure and mix MongoDB with it, and it becomes very interesting for a nodejs enthusiast like me.

While working on a pet project involving Native MongoDb driver and nodejs I encountered a weird problem.

RangeError:MaximumcallstacksizeexceededAs usual my first thought was to Google out what I was facing and googling it out led me to the following to links.RangeError: Maximum call stack size exceededCalling Model.collection.save() RangeError: Maximum call stack size exceeded Also In some posts in MongoDB’s forum I saw that peoples said saving in `process.nextTick` or wrapping the call function in `parseInt` will also fix the problem, but it most certainly didn't work for me.So I started digging in on my own and soon enough found the reason.

If you’re trying to save a document and saving process somehow exited with an RangeError: Maximum call stack size exceeded exception, it’s related to what you want to save in the database. I had this problem a…

All Hands 2016: MozLondon, A recount

I recently had the opportunity to take part in Mozilla All Hands 2016 (a.k.a #MozLondon). Mozilla All hands. All Hands are bi-yearly events of Mozilla where all the paid staff from different teams around the globe meet with each other along with a handful of invited volunteers to disscuss about future projects and get some work done! This year it was in London and just immediately before Brexit (I actually didn't even know about it before I went there). It was a work week, so essentially the event spanned from Monday to Friday. I arrived at LHR on Monday morning, and then there was the awesome Heathrow Express which took me to Paddington, just a 7 mins walk away from Hilton Metropole where I was staying with a bunch of other people. The event started with all of us having an evening orientation familiarizing us with rules and regulations along with Code of Conduct(that turned out to be really important later on...).  Tuesday started with a Planery. Which you can see if you are lo…