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Some of you know I have been recently experimenting a bit more with WebXR than a WebVR and when we talk about mobile Mixed Reality, ARkit and ARCore is something which plays a pivotal role to map and understand the environment inside our applications.
I am planning to write a series of blog posts on how you can start developing WebXR applications now and play with them starting with the basics and then going on to using different features of it. But before that, I planned to pen down this series of how actually the "world mapping" works in arcore and arkit. So that we have a better understanding of the Mixed Reality capabilities of the devices we will be working with.
Mapping: feature detection and anchors
Creating apps that work seamlessly with arcore/kit requires a little bit of knowledge about the algorithms that work in the back and that involves knowing about Anchors.
What are anchors:
Anchors are your virtual markers in the real world. As a develope…
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